/*
   Base Render Library   
   Copyright (C) 2009  Denis Bogolepov ( bogdencmc@inbox.ru )

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program. If not, see http://www.gnu.org/licenses.
 */

#pragma once

#ifndef _MOUSE_

#define _MOUSE_

#include "Camera.h"

namespace Render
{
	class Mouse
	{
		private:

			//---------------------------------- Mouse Location -----------------------------------
			
			int LocationX;
			
			int LocationY;

			//-------------------------------- Location Difference --------------------------------

			int DeltaX;
			
			int DeltaY;

			//--------------------------------- Mouse Active Flag ---------------------------------

			bool Active;

		public:

			//------------------------------- Minimum Rotation Step -------------------------------

			float Step;

			//----------------- Space for Camera Transformation ( Local or World ) ----------------

			bool Local;

			//------------------------------------ Constructor ------------------------------------
			
			Mouse ( float = 0.005F, bool = true );

			//---------------------------------- Event Handlers -----------------------------------
			
			void StateChange ( int, int );
			
			void MouseMove ( int, int );

			//------------------ Applying new Position and Orientation to Camera ------------------

			void Apply ( Camera * );
	};
}

#endif